ObjFW
OHGameControllerButton.h
1 /*
2  * Copyright (c) 2008-2025 Jonathan Schleifer <js@nil.im>
3  *
4  * All rights reserved.
5  *
6  * This program is free software: you can redistribute it and/or modify it
7  * under the terms of the GNU Lesser General Public License version 3.0 only,
8  * as published by the Free Software Foundation.
9  *
10  * This program is distributed in the hope that it will be useful, but WITHOUT
11  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
13  * version 3.0 for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public License
16  * version 3.0 along with this program. If not, see
17  * <https://www.gnu.org/licenses/>.
18  */
19 
20 #import "OHGameControllerElement.h"
21 
22 #ifdef OBJFWHID_LOCAL_INCLUDES
23 # import "OFNotification.h"
24 #else
25 # if defined(__has_feature) && __has_feature(modules)
26 @import ObjFW;
27 # else
28 # import <ObjFW/OFNotification.h>
29 # endif
30 #endif
31 
32 OF_ASSUME_NONNULL_BEGIN
33 
40 {
41  float _value;
42  OF_RESERVE_IVARS(OHGameControllerButton, 4)
43 }
44 
48 @property (readonly, nonatomic, getter=isPressed) bool pressed;
49 
53 @property (nonatomic) float value;
54 @end
55 
56 #ifdef __cplusplus
57 extern "C" {
58 #endif
59 
62 extern const OFNotificationName
63  OHGameControllerButtonValueDidChangeNotification;
64 #ifdef __cplusplus
65 }
66 #endif
67 
68 OF_ASSUME_NONNULL_END
A button of a game controller.
Definition: OHGameControllerButton.h:39
A class for storing constant strings using the @"" literal.
Definition: OFConstantString.h:41
An element of a game controller, e.g. a button, an axis or a directional pad.
Definition: OHGameControllerElement.h:40