20 #import "OHGameController.h" 22 OF_ASSUME_NONNULL_BEGIN
27 __attribute__((__availability__(macOS, introduced=14.0)))
28 __attribute__((__availability__(iOS, introduced=17.0)))
30 @property (readonly, nonatomic)
32 @property (readonly, nonatomic)
34 @property (readonly, nonatomic)
38 __attribute__((__availability__(macOS, introduced=14.0)))
39 __attribute__((__availability__(iOS, introduced=17.0)))
42 GCController *_controller;
44 id <OHGameControllerProfile, OHGCFMapping> _profile;
47 - (instancetype)oh_init OF_UNAVAILABLE;
48 - (instancetype)oh_initWithGCController: (GCController *)controller
49 OF_METHOD_FAMILY(init);
A class for reading state from a game controller.
Definition: OHGameController.h:46
The root class for all other classes inside ObjFW.
Definition: OFObject.h:690
A class for handling strings.
Definition: OFString.h:142
An abstract class for storing objects in a dictionary.
Definition: OFDictionary.h:82